/**
 * Copyright (c) 2009 blurredVision
 * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and
 * associated documentation files (the "Software"), to deal in the Software without restriction, 
 * including without limitation the rights to use, copy, modify, merge, publish, distribute, 
 * sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is 
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in all copies or 
 * substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT 
 * NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND 
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, 
 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT 
 * OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */
#ifndef __BOUNDINGSPHERE_H__
#define __BOUNDINGSPHERE_H__

#pragma once

#include "geom/Vector.h"

namespace model {

//class IMesh;

/**
 * \ingroup CoreEngine
 *
 * The BoundingSphere class.<br>
 *
 * \date 04-02-2007
 *
 * \author juckel
 *
 */
class DLL_EXPORT BoundingSphere
{
public:
	BoundingSphere();
	/// Creates and sets the BoundingSphere
	BoundingSphere(const math::Vector3 &center, float radius);

	virtual ~BoundingSphere(void);

	/// Combines this sphere with another
	void combine(const BoundingSphere &sphere);

	/// Return the center of the sphere
	const math::Vector3& getCenter() const;

	void setSize(const math::Vector3 &center, float radius);

	/// Return the radius of the sphere
	const float getRadius() const;

	void setCenter(const math::Vector3 &center);
	void setRadius(float radius);

	const bool isNull() const;
	
	friend class IMesh;	

	bool isIntersecting(const BoundingSphere &other);

protected:
	bool m_bIsNull;
	math::Vector3 m_vCenter;
	math::Vector3 m_vCenterTrans;
	float m_fRadius;
};

}

#endif
